
An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition
K. Herakleous, C. Poullis. “3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition”, ICT-TR-2014-01
Abstract: Recently, there has been an increase in the demand of virtual 3D objects representing real-life objects. A plethora of methods and systems have already been proposed for the acquisition of the geometry of real-life objects ranging from those which employ active sensor technology, passive sensor technology or a combination of various techniques.
In this paper we present the development of a 3D scanning system which is based on the principle of structured-light, without having particular requirements for specialized equipment. We discuss the intrinsic details and inherent difficulties of structured-light scanning techniques and present our solutions. Finally, we introduce our open-source scanning system “3DUNDERWORLD-SLS” which implements the proposed techniques. We have performed extensive testing with a wide range of models and report the results. Furthermore, we present a comprehensive evaluation of the
system and a comparison with a high-end commercial 3D scanner.
3 Comments
December 30, 2015 at 2:27 pm
I’m so interested in 3D system with structured light. But I don’t know how to start.
January 20, 2016 at 1:16 pm
Hi there,
just happened to come across your sight – really cool. Would it be possible to use this technique with 8 cameras/projectors (for instance)simultaniously instead of rotating the subject?
cheers,
bill
October 16, 2017 at 12:43 pm
Of course it is possibe.And the methods presented in this website is what you need without rotating the subject.
Reference:
Kyriakos Herakleous and Charalambos Poullis. 3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition. arXiv preprint arXiv:1406.6595, 2014.